Raudo2
Raudo2: red interactiva multiplataforma de distribución de contenidos audiovisuales
MINISTERIO DE INDUSTRIA, COMERCIO Y TURISMO
(Ref. TSI-020302-2010-67)
5/ 2010
--
3/ 2012
El objetivo principal del proyecto RAUDOS2 (nº de expediente: TSI-020302-2010-67) es la generación del conocimiento necesario para la creación de una red social de acceso a contenidos audiovisuales multi-dispositivo y multi-tecnología.
Un usuario de la red RAUDOS interactúa con una serie de aplicaciones de carácter lúdico o formativo, que le permiten ganar puntos e ir incrementando su saldo virtual, con el asesoramiento de personajes virtuales. Esta interacción puede suceder desde cualquier dispositivo conectado a la red (ordenador, teléfono móvil, descodificador, Televisor con Widgets, PVR, kiosco interactivo, etc.).
El usuario tiene a su disposición dos catálogos de contenidos audiovisuales: amateur y profesional. El catálogo amateur dispone de contenidos generados por el usuario con las herramientas de edición del sistema RAUDOS. Estas herramientas de edición están adaptadas para cada uno de los dispositivos desde los que se puede acceder al sistema.
Con el crédito virtual disponible, el usuario obtiene acceso al catálogo de contenidos audiovisuales profesionales.
Toda experiencia en la interacción del sistema RAUDOS: actividades, creación de contenidos y visualización de contenidos, se puede compartir en la red creando una inmensa red social multi-dispositivo.
La idea fundamental que persigue el proyecto RAUDOS es crear un sistema que permita aprovechar las potencialidades de las redes para difundir legalmente contenidos audiovisuales generando un nuevo modelo de distribución de contenidos audiovisuales.
El proyecto RAUDOS supone una novedad en cuanto al funcionamiento de los sistemas de consumo de contenidos audiovisuales dado que no es un sistema de Vídeo Bajo Demanda sino que es un sistema gratuito de consumo de contenidos audiovisuales.
Pero el proyecto no implica solo una novedad funcional o conceptual, también presenta una novedad tecnológica dado que este concepto de sistema de consumo de contenidos implica innovaciones tecnológicas en los siguientes ámbitos:
Contenidos sociales y colaborativos. Los usuarios serán al mismo tiempo consumidores y productores de contenido (prosumers), este concepto está surgiendo en ambientes relacionados con las redes sociales e Internet social, RAUDOS coge este concepto y lo traslada al funcionamiento del sistema RAUDOS.
Publicidad contextual. En el proyecto RAUDOS se va a investigar en la publicidad contextual, que consiste en la selección de publicidad a partir del análisis del contenido del material audiovisual.
Sistemas de recomendación a partir de Inteligencia Ambiental. Dado que las necesidades y gustos de los usuarios no son siempre similares sino que se entiende que dependen de la situación y contexto en el que se encuentra, la Inteligencia Ambiental unida al sistema de recomendación de RAUDOS permitirá al usuario obtener una recomendación de contenidos audiovisuales más acordes con las necesidades y gustos del usuario."
Publications
Díaz-Sánchez, Daniel; Sánchez-Guerrero, Rosa; Arias, Patricia; Almenarez, Florina; Marín, Andrés
A distributed transcoding and content protection system: Enabling pay per quality using the cloud Journal Article
In: Telecommunication Systems, vol. 61, iss. 1, pp. 59 - 76, 2015, ISSN: 1572-9451.
@article{diazsanchez002,
title = {A distributed transcoding and content protection system: Enabling pay per quality using the cloud},
author = {Daniel Díaz-Sánchez and Rosa Sánchez-Guerrero and Patricia Arias and Florina Almenarez and Andrés Marín },
url = {https://link.springer.com/article/10.1007/s11235-014-9952-x},
doi = {https://doi.org/10.1007/s11235-014-9952-x},
issn = {1572-9451},
year = {2015},
date = {2015-01-01},
urldate = {2015-01-01},
journal = {Telecommunication Systems},
volume = {61},
issue = {1},
pages = {59 - 76},
abstract = {Video coding is a process for adapting media content to the constraints of transmission networks delivery and terminal device visualization. Moreover, content protection is also necessary. Nowadays the heterogeneity of client devices is increasing leading to different resolutions, qualities and form factors. Due to this, transcoding and protection are essential processes to be conducted in modern video distribution networks to adapt video to devices and network constraints and to enable pay per quality schemas enforcing content licenses. Unfortunately, transcoding and protection can be no longer considered linear since every single content should be transcoded in several formats and sometimes protected, so it would require a long time to finish. Modern scalable coding techniques, as H264 SVC, can help to save processing power and bandwidth providing in a single stream several video versions. However, if the enhancements of a SVC encoded content are protected separately, it would possible to enable pay-per-quality providing an additional degree of freedom to content delivery industry. Unfortunatelly, transcoding and protection entail huge doses of processing power at provider side and should be distributed. Moreover, processing key streams to decrypt enhancements that were encrypted separately can increase the complexity at receiver side. Cloud computing emerges as a potential solution for coping with large population of users with heterogeneous visualization devices. The elastic nature of cloud computing can be an advantage given the difficulty to predict the computing resources video content would require to be distributed during the entire content life. This article describes a system that distributes and parallelizes the video transcoding process as well as the content encryption, following the SaaS approach in cloud computing. Moreover, the article describes an experimental approach for generating and processing a flexible key stream that would help to simplify key management at receiver side and would allow legacy receivers to consume SVC content with separate enhancement protection.},
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Video coding is a process for adapting media content to the constraints of transmission networks delivery and terminal device visualization. Moreover, content protection is also necessary. Nowadays the heterogeneity of client devices is increasing leading to different resolutions, qualities and form factors. Due to this, transcoding and protection are essential processes to be conducted in modern video distribution networks to adapt video to devices and network constraints and to enable pay per quality schemas enforcing content licenses. Unfortunately, transcoding and protection can be no longer considered linear since every single content should be transcoded in several formats and sometimes protected, so it would require a long time to finish. Modern scalable coding techniques, as H264 SVC, can help to save processing power and bandwidth providing in a single stream several video versions. However, if the enhancements of a SVC encoded content are protected separately, it would possible to enable pay-per-quality providing an additional degree of freedom to content delivery industry. Unfortunatelly, transcoding and protection entail huge doses of processing power at provider side and should be distributed. Moreover, processing key streams to decrypt enhancements that were encrypted separately can increase the complexity at receiver side. Cloud computing emerges as a potential solution for coping with large population of users with heterogeneous visualization devices. The elastic nature of cloud computing can be an advantage given the difficulty to predict the computing resources video content would require to be distributed during the entire content life. This article describes a system that distributes and parallelizes the video transcoding process as well as the content encryption, following the SaaS approach in cloud computing. Moreover, the article describes an experimental approach for generating and processing a flexible key stream that would help to simplify key management at receiver side and would allow legacy receivers to consume SVC content with separate enhancement protection.
Arias-Cabarcos, Patricia; Almenárez-Mendoza, Florina; Sánchez-Guerrero, Rosa; Marín-López, Andrés; Díaz-Sánchez, Daniel
SuSSo: Seamless and Ubiquitous Single Sign-on for Cloud Service Continuity across devices Journal Article
In: IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, vol. 58, iss. 4, pp. 1425-1433, 2012, ISSN: 0098-3063.
@article{ariascabarcos004,
title = {SuSSo: Seamless and Ubiquitous Single Sign-on for Cloud Service Continuity across devices},
author = {Patricia Arias-Cabarcos and Florina Almenárez-Mendoza and Rosa Sánchez-Guerrero and Andrés Marín-López and Daniel Díaz-Sánchez},
url = {https://ieeexplore.ieee.org/document/6415016
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6415016},
doi = {https://doi.org/10.1109/TCE.2012.6415016},
issn = {0098-3063},
year = {2012},
date = {2012-11-01},
urldate = {2012-11-01},
journal = {IEEE TRANSACTIONS ON CONSUMER ELECTRONICS},
volume = {58},
issue = {4},
pages = {1425-1433},
abstract = {The great variety of consumer electronic devices with support of wireless communications combined with the emerging Cloud Computing paradigm is paving the way to real anytime/anywhere computing. In this context, many services, such as music or video streaming, are delivered to the clients using Cloud-based providers. However, service continuity when moving across different terminals is still a major challenge. This paper proposes SuSSo, a novel middleware architecture that allows sessions initiated from one device to be seamlessly transferred to a second one, as might be desirable in the enjoyment of long running media.},
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The great variety of consumer electronic devices with support of wireless communications combined with the emerging Cloud Computing paradigm is paving the way to real anytime/anywhere computing. In this context, many services, such as music or video streaming, are delivered to the clients using Cloud-based providers. However, service continuity when moving across different terminals is still a major challenge. This paper proposes SuSSo, a novel middleware architecture that allows sessions initiated from one device to be seamlessly transferred to a second one, as might be desirable in the enjoyment of long running media.
Bernabé-Sánchez, Iván; Díaz-Sánchez, Daniel; Muñoz-Organero, Mario
Flex-box: A flexible software architecture for IPTV set-top boxes Proceedings Article
In: 2012 IEEE Second International Conference on Consumer Electronics - Berlin (ICCE-Berlin), IEEE, 2012, ISSN: 2166-6814.
@inproceedings{pa013,
title = {Flex-box: A flexible software architecture for IPTV set-top boxes},
author = {Iván Bernabé-Sánchez and Daniel Díaz-Sánchez and Mario Muñoz-Organero},
url = {https://ieeexplore.ieee.org/document/6336480},
doi = {https://doi.org/10.1109/ICCE-Berlin.2012.6336480},
issn = {2166-6814},
year = {2012},
date = {2012-10-22},
urldate = {2012-10-22},
booktitle = {2012 IEEE Second International Conference on Consumer Electronics - Berlin (ICCE-Berlin)},
publisher = {IEEE},
abstract = {IPTV services are available in many flavors. There are two main trends: vertical IPTV platforms on the Internet with user unrestricted access and standard platforms that belong to closed systems (users need to contract the access). The substantial differences and incompatibilities among the different types of platforms have brought the appearance of a plethora of different user technologies and systems that require non-professional users to deal with different devices and hampers the interchange between vendors. This work approaches the problem of dealing with vertical platforms providing a flexible horizontal self-configuring STB architecture.},
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IPTV services are available in many flavors. There are two main trends: vertical IPTV platforms on the Internet with user unrestricted access and standard platforms that belong to closed systems (users need to contract the access). The substantial differences and incompatibilities among the different types of platforms have brought the appearance of a plethora of different user technologies and systems that require non-professional users to deal with different devices and hampers the interchange between vendors. This work approaches the problem of dealing with vertical platforms providing a flexible horizontal self-configuring STB architecture.
Bernabé-Sánchez, Iván; Díaz-Sánchez, Daniel; Muñoz-Organero, Mario
Optimizing resources on gateways using OSGi Proceedings Article
In: 2012 IEEE International Conference on Consumer Electronics (ICCE), Institute of Electrical and Electronics Engineers (IEEE), 2012, ISSN: 2158-3994.
@inproceedings{pa016,
title = {Optimizing resources on gateways using OSGi},
author = {Iván Bernabé-Sánchez and Daniel Díaz-Sánchez and Mario Muñoz-Organero},
url = {https://ieeexplore.ieee.org/document/6161957},
doi = {https://doi.org/10.1109/ICCE.2012.6161957},
issn = {2158-3994},
year = {2012},
date = {2012-03-01},
urldate = {2012-03-01},
booktitle = {2012 IEEE International Conference on Consumer Electronics (ICCE)},
publisher = {Institute of Electrical and Electronics Engineers (IEEE)},
abstract = {There are lots of devices and services inside a home which have to be managed. OSGi platforms alleviate this management by installing some services on a gateway located at home. A service provider might manage those services as part of a package of services. In general, OSGi platforms are connected to centralized repositories facilitating the maintenance by service providers. However, when various service providers work on a given gateway the number of services and components installed in it increases. This sometimes leads to inconsistencies as duplicate components that might cause performance problems or service interruptions. This paper presents a system for analyzing and automatically optimizing the components deployed on a OSGi home gateway.},
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There are lots of devices and services inside a home which have to be managed. OSGi platforms alleviate this management by installing some services on a gateway located at home. A service provider might manage those services as part of a package of services. In general, OSGi platforms are connected to centralized repositories facilitating the maintenance by service providers. However, when various service providers work on a given gateway the number of services and components installed in it increases. This sometimes leads to inconsistencies as duplicate components that might cause performance problems or service interruptions. This paper presents a system for analyzing and automatically optimizing the components deployed on a OSGi home gateway.
Díaz-Sánchez, Daniel; Sánchez, Rosa; Arias, Patricia; Sánchez, Iván Bernabé; Almenares, Florina
Family Personalization Service Proceedings Article
In: 2011 IEEE International Conference on Consumer Electronics -Berlin (ICCE-Berlin), pp. 145-149, Institute of Electrical and Electronics Engineers (IEEE), 2011, ISSN: 2166-6814.
@inproceedings{pa026,
title = {Family Personalization Service},
author = {Daniel Díaz-Sánchez and Rosa Sánchez and Patricia Arias and Iván Bernabé Sánchez and Florina Almenares},
url = {https://ieeexplore.ieee.org/document/6031878},
doi = {https://doi.org/10.1109/ICCE-Berlin.2011.6031878},
issn = {2166-6814},
year = {2011},
date = {2011-09-29},
urldate = {2011-09-29},
booktitle = {2011 IEEE International Conference on Consumer Electronics -Berlin (ICCE-Berlin)},
pages = {145-149},
publisher = {Institute of Electrical and Electronics Engineers (IEEE)},
abstract = {User centricity is important when designing new products and services. Automatic personalization emerges as key feature to prevent users from being bothered by complex management tasks, allowing them to get the most from their devices. However, devices within home environments are shared among family members, making personalization complex. This article describes a system that uses presence detection through several low cost cameras. It uses a centralized repository for personalization and an event based protocol for configuring devices surrounding users. The system addresses privacy-based filtering and group preference modeling.},
keywords = {},
pubstate = {published},
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User centricity is important when designing new products and services. Automatic personalization emerges as key feature to prevent users from being bothered by complex management tasks, allowing them to get the most from their devices. However, devices within home environments are shared among family members, making personalization complex. This article describes a system that uses presence detection through several low cost cameras. It uses a centralized repository for personalization and an event based protocol for configuring devices surrounding users. The system addresses privacy-based filtering and group preference modeling.
Sanvido, Fabio; Díaz-Sánchez, Daniel; Almenárez-Mendoza, Florina; Marín-López, Andrés
A Survey on Security in Future Internet and Cloud Proceedings Article
In: International Conference on Advances in Future Internet (UBICOMM 2011), 2011, ISBN: 978-1-61208-148-9.
@inproceedings{pa028,
title = {A Survey on Security in Future Internet and Cloud},
author = {Fabio Sanvido and Daniel Díaz-Sánchez and Florina Almenárez-Mendoza and Andrés Marín-López},
isbn = {978-1-61208-148-9},
year = {2011},
date = {2011-08-27},
urldate = {2011-08-27},
booktitle = {International Conference on Advances in Future Internet (UBICOMM 2011)},
abstract = {https://personales.upv.es/thinkmind/dl/conferences/afin/afin_2011/afin_2011_2_30_70129.pdf},
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https://personales.upv.es/thinkmind/dl/conferences/afin/afin_2011/afin_2011_2_30_70129.pdf